- On the Run, one of Shadowrun’s most popular introductory adventures
- Contacts, Adventures and Sprawl Sites, a booklet that gives you the who, the what, and the where to launch runners on new missions
- The Pre-generated Auxiliary Character and Kit System, a modular system that makes character and NPC generation simple while keeping characters highly customizable
- Anatomy of a Shadowrun, a two-column book; one column tells the story of a high-stakes run, while the other details the tests and rules that players involved in the run would encounter, giving gamesters insight into how a Shadowrun game flows
- Six double-sided quick-reference sheets that, with the gamemaster’s screen, greatly reduces the time spent flipping through books to find a particular rule
- A book compiling tables from Arsenal, Street Magic, Augmentation and Unwired—it’s the ultimate shopping list for runners
It was this last book that caught my attention. I have always been agitated on how the powers that be chose to break-up the equipment list. In SR4, not only did you have the annoying task of looking up multiple books, but you had to flip through the book to find a stat you forgot, say the AP rating of your pistol. I think that this booklet here makes the set worth it. But I also got a cool Shadowrun sticker to put on my netbook. This was the icing on the cake.