Wednesday, August 3, 2011

Runner's Toolkit for Shadowrun

As I was out and about yesterday, I purchased the Runner's Toolkit for Shadowrun. This fulfills my quarterly support for the local gaming shop. Although I paid 50% more than purchasing it on-line, the thrill of buying something on a spur of the moment could not be denied. Normally, I would not of have bought something like this as most of the items are just re-hashed material from the other books. Here is a list of what comes in the Runner's Toolkit:

  • On the Run, one of Shadowrun’s most popular introductory adventures
  • Contacts, Adventures and Sprawl Sites, a booklet that gives you the who, the what, and the where to launch runners on new missions
  • The Pre-generated Auxiliary Character and Kit System, a modular system that makes character and NPC generation simple while keeping characters highly customizable
  • Anatomy of a Shadowrun, a two-column book; one column tells the story of a high-stakes run, while the other details the tests and rules that players involved in the run would encounter, giving gamesters insight into how a Shadowrun game flows
  • Six double-sided quick-reference sheets that, with the gamemaster’s screen, greatly reduces the time spent flipping through books to find a particular rule
  • A book compiling tables from Arsenal, Street Magic, Augmentation and Unwired—it’s the ultimate shopping list for runners
It was this last book that caught my attention. I have always been agitated on how the powers that be chose to break-up the equipment list. In SR4, not only did you have the annoying task of looking up multiple books, but you had to flip through the book to find a stat you forgot, say the AP rating of your pistol. I think that this booklet here makes the set worth it. But I also got a cool Shadowrun sticker to put on my netbook. This was the icing on the cake.

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