Tuesday, May 15, 2012

The Great Cataclysmic Event



So recently I have come to the point that I must debate the Great Cataclysm, The Sundering of the World, The Descent into the Long Night, the blah, blah, blah, blech! This is not a particularly relishing topic as I am not the most innovative person. I can draw from a well of other person’s work and spin an originally memorizing tale of folly and deceit, or so I am told. But I lack the oh so crucial spark to start the process. Sometimes I get lucky, but more often I draw from other sources.

I believe I have come up with an original idea for a post apocalyptic game, at least I am unaware of another using the same concept. Unfortunately, I am not willing to let the cat out of the bag just yet. I picked up my copy of D20 Modern Apocalypse, and realized that my setting has many of the aspects of the cataclysmic events from which the sources lists.

  • Alien Invasion – Aliens invade and become trapped in a mutual self destruction. My game has a specie of questionable origin and some suspect of alien origin; I confirm nor deny anything at this juncture.
  • Biological Disaster – Yes, I tap into pandemic virus craze that crops up in hollywood every few years. I am even toying with the zombie virus concept, mainly because zombies are awesome. I of course have my own twist on the concept.
  • Environmental Cataclysm – This an event where nature changes and makes it impossible for humans to survive as is. Think polar caps melting and creating “Waterworld”; mother nature tries to correct the pollution man creates and the world super freezes like “The Day After Tomorrow”, or the center of the earth stops spinning, jacking with the weather of the world in “The Core”. While my game does have environmental change, it happens along side of the apocalypse, possibly exacerbating the process, but not causing it.
  • Asteroid Strike – “Armageddon”, “Deep Impact”, “Meteor Apocalypse”, “Rage”, hopefully you get the picture. Big rock hits the earth, makes life hard. This one isn’t in my game, but it makes for a good story as to why humans create facilities to prepare for the apocalypse.
  • Judgement Day – Not “Terminator” style Judgement Day, but in a biblical sense. A hundred million Mephistopheles erupt from the bowels of the world and do battle with the ascended and we poor souls left in the ravaged wake eek out survival. I find it ironic that I have no interest in creating an apocalyptic biblical setting, but I am not adverse to an apocalyptic Ragnarok setting which are both theological.
  • Nuclear Armageddon - I find it hard to relate the post apocalyptic genre without Nuclear events. I find the gas-mask, radiation, wasteland looking environment to be a staple of a good post-apocalyptic piece. I believe Fallout is such a huge success because it brings that “Apoclyptia” to us in such a genuine format.
  • Rise of the Machines – “The Matix”, “Terminator”, “I, Robot”; these movies help define the human vs robot apocalyptic future. While I like these movies and their concept, I do not use them in my setting.
  • Rogue Planet – I found this scenario to be the most interesting, at first I found it to be a wonderfully original idea to me, but then I remembered one of my favorite childhood cartoons and this can be paralleled to “Thundarr the Barbarian”. I like the idea, but feel it does not fit with what I am going for.
  • Supernatural Invasion – I find this along the lines of the Judgement Day scenario, but does not have to be religious in nature. I prefer to have my Apocalyptia rooted in science more than fantasy/horror though.

Well there you have it, D20′s reasons behind an apocalyptic future. My questions to you is, which one (or ones) do you find interesting for a setting? Will it effect my overall choice in the reasoning of my game? Perhaps, since the game is designed with others in mind,  I like to hear other’s opinion on the topic.

Wednesday, May 9, 2012

Centicore

centicore Centicores are large goat-like animals that roam the wastes. Due to the scarcity of food, centicores are aggressive and territorial. Centicores sure-footed and able to bring their long horns to bear at a moments notice. Due to their speed and flexibility, many people believe that centicores’ horns can swivel into any position, but no evidence of this has been found on dead centiores.

Centicores can be found throughout the wastes and make good hunting food. Some centicores have been domesticated but their surly makes the impracticable for riding or beasts of burden. Centicores cannot be kept around other livestock as they will attack other animals that appear to threaten their food source, to include other centicores.

Wednesday, May 2, 2012

Saw Pike


Saw Pikes are weapons that cause gruesome wounds on their victims. Mounted on a pole 6′ to 8′ long, a saw pike has crescent blade that is serrated in the inside for cutting and sharpened on the outside for slicing.

Sunday, April 29, 2012

New Faces and New Places


A friend of mine as agreed to corroborate with me on this endeavor. This has already returned the breath of life to the Burn and I am once again working on getting fleshing out the game. He has brought my attention to my previous 6 month plan, where life had gotten in the way. I am reinstated the six month plan and working on completing stage one.
May
  • 6 month Plan (Complete)
  • Chapter Outline (Complete)
  • Core mechanics
June
  • Archetypes
  • Races
  • Skills
July
  • Equipment
  • Experience
  • critters
Aug
  • additional crunch
Sept
  • additional fluff
October
  • Working copy
I’ve also changed the theme of the site (as you can see). Please let me know if which you like better.

Monday, April 9, 2012

Hello Again

Well, it appears I have been waylaid with the distractions of life. So much so that I did not even move the Overburn RPG blog over when I had to update my server. All the pieces were here, but it was just one of those things on the back burner. As is with my writing of the game. I have stagnated and vested my interest in other areas. As the game has come around the stove and I have been wanting to cook a little more, I am going out into the Burn to seek new ingredients. I will need to review my 6-month plan as it has eroded in the sands of time (Wow, I’m full of bad cliches today).

If anyone has any questions, please let me know.

Monday, February 6, 2012

The State of Gaming

When did we leave the awe of gaming behind for a steaming pile of stat blocks? A couple weeks ago, I recieved my weekly newsletter from Drivethru RPG and noted the free product of the week:

Infamous Adversaries: Raxath'Viz, the Creeping Rot

Wow!!! That sounds very interesting. It reminded me of Moander from the Forgotten Realm Setting, or even a bit of Jubilex from Classic D&D. This was put out by the good people of Total Party Kill Games for the Pathfinder system. Then I kept reading:

RAXATH'VIZ, THE CREEPING ROT - CR 15, Male Kobold (Black Bloodline), Cleric (Hidden Priest) 10, Divine Scion 3, Rogue (Trapsmith) 3.

And that pretty much diffused my interest in the 'entity'. The mystery of a creature called 'The Creeping Rot' has so much potential, and breaking it down to a bunch of class levels is very anti-mysterious in my opinion. Nothing against the good guys at TPK games. This is more of a development of the gaming industry where everything must be defined before hand; less and less of the game is left to the imagination. I have played in several games where the fight between an entity has degenerated into a lengthy discussion on how a certain abilities are to be used, instead of Old Ionic fight between good and evil.

I recalled the first time a troll sprung up from regeneration unbeknownst to the party and we had to figure out that it was shying away from the character holding the torch. But now the norm seems to devolve into "Can I roll a knowledge check to see how to kill the creature?" and "Let me read this discription form the book."


Of course, if this accepted by everyone in the party and you're having fun, that's all that really matters. I would just enjoy a little more wonder and mystery in my games.

Monday, January 9, 2012

Dungeons & Dragons 5th Edition, Oh Great?

Hasbro owned Wizards of the Coast (WotC) has announced the development of the 5th editions game. After a mere 4 years that the halfling gem called 4th edition came out. WotC as announced that they will be "conducting ongoing open playtests with the gaming community to gather feedback". Forbe's wrtiter, David Ewalt, was invited to a playtest of the fledgling system and had this to say:
"[...]the fifth edition rules show promise. They’re simple without being stupid, and efficient without being shallow. Combat was quick and satisfying; we got through most of an adventure in just a few hours. And I get the sense that fifth edition will bring back some of the good complexity of previous versions, allowing players to create unique characters and new worlds.

Most of all, it feels like D&D, not a console video game, or an MMO, or a card game. That’s the first step towards bringing old players home."
Considering the short cycle of 4th edition, I wonder how many will wait it out to see if the new edition can stand the test of time. With so many games out there these days and the plethora of avenues for people to produce new games, I perceive this to be a difficult battle for the RPG titan. Where does this put all us nay-sayers that disliked 4th edition. Hopeful that Dungeons & Dragons can return to that that idyllic place where we were heroes once.

Further Reading