
Thursday, July 21, 2011
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Monday, June 20, 2011
The Website is Down (Not really)
Monday, June 6, 2011
Taking Initiative of Initiative

Despite everything that has been happening, I have been trying to keep up on my six-month plan for OverBurn. While my notes are a scattered and unrefined, I have to call a success for May. I was able to finish my three goals for that month.
- 6 month Plan
- Chapter Outline
- Core mechanics
- Archetypes
- Races
- Skills
Sunday, June 5, 2011
Equipment: Solar Crank Flashlight
In the post apocalyptic future, light is provided by the sun, moon, and stars. Cities and towns have been thrust back to the dark ages and having decent lighting at night requires some type of open flame. Candle makers are once again in high demand, but every little apocalyptic town may not have someone skilled in the arts of candle making.Tuesday, May 31, 2011
From the Dark Heart of Tartarus I Stab At Thee

So today had the unique experience of wading through my house after my eldest left a candle burning before she escaped to school. I walked through water-soaked, smoke and soot filled rooms as the fire marshal explained how he determined the source of the fire. It was strangely surrealistic and I was too tired from previous skulduggery to work up enough emotion to be angry.
Several calls to the insurance company and, after taking a long shower, I finally sit down to put this missive in. And yet in this new, smoke-free environment, I can still smell the smoke and soot that had penetrated my clothing. I spent an hour, maybe an hour and a half, in the house after the fire. The fire was contained to my daughter's room and the adjoining bathroom, but the soot prevailed everywhere. I grabbed a few items from the far end of the house and when I looked down at my hands, they were black with soot. By the end of the evening, my wife's eyes were stinging, her throat was closing due to the ash in the air, and we both were favoring aching heads.
So the next time your players decide to plane hop down to the lower hells, I would highly suggest to impart a penalty for traveling through such an inhospitable environment. Make it cumulative for the length they spend there and be sure to make their time in the ash and soot as annoyingly memorable as possible.
Monday, May 30, 2011
Escape from New York
In my efforts to recapture the Post Apoclyptic (PA) genre of my youth, I'm going back and watching old movies that inspired me. This weekend I watched the 1981 movie: John Carpenter's Escape from New York. I included Carpenter's name because he made some of my favorite movies of that time.
In the future, crime is out of control and New York City is a maximum security prison. Grabbing a bargaining chip right out of the air, convicts bring down the President's plane in bad old Gotham. Gruff Snake Plissken, a one-eyed lone warrior new to prison life, is coerced into bringing the President, and his cargo, out of this land of undesirables.
-- Written by Anthony Pereyra, IMDB
Escape from New York is not a true apocalyptic future, but the city is a good rendition of what may happen in a lawless city. The city was ruled by the "Duke" of New York and can easily transposed to a slaver type hierarchy. I fount the use of titles interesting as I did not think what people might call themselves in the apocalyptic future. In The Postman, the main antagonist was know as "the general", but it did not strike me as important as someone calling themselves "the duke".
The underground dwelling "crazies" that came out at the end of the month to find food was another nugget, and I had planned to have a race of nocturnal humans that shunned light, but were not necessarily cannibalistic, which is the general imprission I felt. One of the ideas that my wife offered for a post apocalyptic character class was a 'squaker' to represent the story teller of the apocolyptia future.
I do not want to go into the movie on how out dated the movie was. While searching for the cover image, I learned that there was a remake of the movie in the works. One last note that caught my eye in the movie was the graffiti "FTW" in the movie. I noticed this a couple of times and immediately thought of "For The Win". Being a 1981 movie, it is unlikely that anyone would know this term would be a common phrase in the future and it is highly more likely to be some set decorator's initials.

I am interested in what people think story tellers in a apocalyptic future would be called.
Thursday, May 26, 2011
Being Proactively Creative (or Creatively Proactive)
While I blather on with what I did about this and how I plan to accomplish that, I have found that I don't have enough time to do anything, much less keep up on a blog. I have not made it to bed bedfore midnight this week and I have to be up by 5 am for work. I must admit that I am quite tired.
So I decided to focus this article on what I am doing on the production side of the coin. Knowing some game producers, I follow one on facebook that provided this nice little article, Creativity Is More Practice Than Magic. It basically encourages you to proactively seek out ways to hone your creative skills, I was a little disappointed it didn't provide any tips, but I have an idea of what I want to look for in this next week.
I also follow behance's sight 99% which deals with ideation and following through with actions. I found thier article How To Set Smart Daily Goals enlightening and I tried implementing their 90 minutes to focus on a task. I plan on writing out some goals over the next week.
I would like to also give a shout out to Brennan of Galileo Games who took the time to answer my questions on producing a role-playing game. They currently have a Science Fiction game on Kickestarter called Bulldogs! that looks cool. If you like RPGs, I highly recomend checking out these indie game producers.