Common Thread Item
Maximum Threads: 2
Spell Defense: 13
Legen Point Cost: Journeyman
Damage Step: 3
It is said that the first Crystal knuckles were created when the first mate, Khoran Bloodhorn, of the the Blackfang moot's drakkar, the Mourning Glory, challenged the T'skrang warrior K'srak T'sir to ritual combat in order to see the ship's captain. The veteran sky raider was several circles above the warrior and confident in his fighting abilities; he allowed the challengee to choose the weapon of combat. Without hesitation, K'srak chose unarmed combat and started the combat without hesitating. K'srak had travelled with a sky raider for many years and knew that sky raiders did not focus on unarmed combat the same that warriors did. The fight only lasted a few minutes and Khoran learned that a well trained warrior, even one of a lower circle, was not to be trifled with.
The wearer adds +1 rank to his unarmed combat talent, or gains the Unarmed Combat talent at Rank 1 if he does not have it.
Crystal Knuckles damage step increases by +1.
Trap - The character gains the ability to trap unarmed attacks. For 2 points of strain, the character makes Trap Test equal to his Dexterity Step + the thread Rank woven to the crystal Knuckles. The Target Number is the result of the Unarmed Combat Test. If successful, the character takes no damage from the attack. The wearer of the Crystal Knuckles can make one Trap Test per unarmed attack in a round.
The wearer adds +2 rank to his Unarmed Combat talent, or gains the Unarmed Combat Talent at Rank 2 if he does not have it.
The wearer's Physical Defense increases by +1
The wearer adds +3 rank to his Unarmed Combat talent, or gains the Unarmed Combat Talent at Rank 3 if he does not have it.
Crystal Knuckles damage step increases by +2.
Counter Strike - The wearer of Crystal Knuckles gains the ability to Counter Strike an unarmed attack. For 3 points of Strain, the characater makes a CounterStrike equal to his Dexterity Step + the thread Rank woven to the crystal Knuckles +5. The Target Number is the result of the opponent's Unarmed Combat Test. If successful, the result is compared to the opponent's Physical Defense. If the result is higher than his opponent's Physical Defense, then damage is applied as if the Counter Strike was a successful Unarmed Combat Test, using the Crystal Knuckles for damage. The wearer of the Crystal Knuckles can make one Counter Strike Test per turn.